Simulation caching and wire deforming - Houdini Video Tutorial | LinkedIn Learning, formerly Lynda.com
![Magnus Larsson on X: "The #procedural #Houdini cables now got some "mesh decals", and other things, and I learned some things about rendering in #cycles #blender (#b3d) so the UVs are now Magnus Larsson on X: "The #procedural #Houdini cables now got some "mesh decals", and other things, and I learned some things about rendering in #cycles #blender (#b3d) so the UVs are now](https://pbs.twimg.com/ext_tw_video_thumb/1345819496808927232/pu/img/H8OcFHg7VUhXktT0.jpg)
Magnus Larsson on X: "The #procedural #Houdini cables now got some "mesh decals", and other things, and I learned some things about rendering in #cycles #blender (#b3d) so the UVs are now
![sidefx #Houdini web-like wire constraints setup by Ben. You can download the hipfile http://cgrecord.tv/2017/08/houdini-web-li… | Houdini, Houdini vfx, 3d tutorial sidefx #Houdini web-like wire constraints setup by Ben. You can download the hipfile http://cgrecord.tv/2017/08/houdini-web-li… | Houdini, Houdini vfx, 3d tutorial](https://i.pinimg.com/originals/58/a1/7e/58a17e8e3c9ac95257e1c21fd88de30c.jpg)